Founded by award-winning sound designer Clark Wen, he brings 20 years of game audio experience to Exile Sound.

 
 

Exile Sound is a boutique sound services company focused on creative audio for games and multimedia. 

From the smallest indie games to the biggest AAA titles, Exile Sound has the experience to ensure that your project exudes creativity and polish. With our track record of award-winning titles, you can be confident that your project is in good hands. We’re passionate about what we do and bring that enthusiasm and drive for perfection to all of our projects. 

With a modern, fully equipped production facility stocked with the latest hardware and software tools, Exile Sound is dedicated to providing unique, forward-thinking audio for your next project.

 


bio

CLARK WEN
Partner / Audio Director

Clark Wen is a game industry veteran, having got his start in 1997 after three years of working in traditional audio production. 

From working alongside Shigeru Miyamoto on the award-winning Metroid Prime series to developing the epic sound of the record-breaking Call of Duty titles, Clark has shipped dozens of titles across 11 platforms and countless sound engines. From the early days of coding sound tables in C to working with modern middleware platforms such as Wwise and FMOD, he has few peers with his level of experience and expertise in interactive audio.

Throughout the years, he has received several accolades for his work, from being twice nominated for the prestigious BAFTA awards as well as receiving nods from the DICE, GDC, and GANG awards. He also holds several patents for his design contributions to the Guitar Hero series.

After years of working in-house, he founded Exile Sound in 2015 to expand his creative horizons and take on new challenges. 

In his spare time, Clark is an avid gamer, cineaste, and world traveller.

 
 

“When I start a project, one of the first things I ask the team is: what is the overall aesthetic goal? While technical needs are easy to quantify, the overall sound aesthetic is much more nebulous and an important concept to pin down.”