"The goal when doing sound for games is to support the gameplay and enhance the player's experience. A cool sound effect that doesn’t do that is otherwise just getting in the way.”


Selected CREDITS

  • Call of Duty: Advanced Warfare
  • Call of Duty: Ghosts
  • Guitar Hero: Warriors of Rock
  • Band Hero
  • Guitar Hero 5
  • Guitar Hero: Metallica
  • Guitar Hero World Tour
  • Guitar Hero: Aerosmith
  • Guitar Hero 3: Legends of Rock
  • Tony Hawk's Proving Ground
  • Tony Hawk’s Project 8
  • Metroid Prime 2
  • Metroid Prime
  • Silent Scope 2
  • NBA Play By Play
  • Bottom of the 9th

Founded by award-winning sound designer Clark Wen, he brings 20 years of game audio experience to Exile Sound.


Exile Sound is a boutique sound services company focused on creative audio for games, VR, and multimedia. From indie games to the biggest AAA titles, Exile Sound has the experience to ensure that your project exudes creativity and polish. 

With a modern, fully equipped production facility stocked with the latest hardware and software, we are looking forward to providing creative, cutting-edge audio for your next project.



Partner / Audio Director

Clark Wen is a game industry veteran, having got his start in 1997 after three years of working in traditional audio production. 

From working alongside Shigeru Miyamoto on the award-winning Metroid Prime series to developing the epic sound of the record-breaking Call of Duty titles, Clark has shipped dozens of titles across 14 platforms and countless sound engines. From the early days of coding sound tables in C to working with middleware platforms such as Wwise and FMOD, he has few peers with his level of experience and expertise in interactive audio.

Throughout the years, he has received several accolades for his work, from being twice nominated for the prestigious BAFTA awards as well as receiving nods from the DICE, GDC, and GANG awards. He also holds several patents for his design contributions to the Guitar Hero series.

After years of working in-house, he founded Exile Sound in 2015 to expand his creative horizons and take on new challenges. 

In his spare time, Clark is an avid gamer, cineaste, and world traveller.


“When I start a project, one of the first things I ask the team is: what is the overall aesthetic goal? While technical needs are easy to quantify, the overall sound aesthetic is much more nebulous and an important concept to pin down.”


Audio of the Year Award 
Game Audio Network Guild

Sound Design of the Year Award 
Game Audio Network Guild

Excellence in Audio nominee 
Game Developers Choice Awards

Outstanding Achievement in Sound Design nominee 
D.I.C.E. Awards

Outstanding Achievement in Audio nominee
D.I.C.E. Awards

Best Sound nominee 
British Academy of Film and Television Arts

Audio Achievement nominee 
British Academy of Film and Television Arts

Interactive Entertainment Sound Production Award 

Audio Achievement of the Year  
Edge Magazine

Best of Sound  



Good sound design should support the story, the gameplay, and the vision of the director. Don’t settle for overused sounds pulled from a library. Custom-crafted sounds will enable your project to shine.


Good sound design is only half of the equation — proper playback is key in bringing a sound to life. From Wwise and FMOD to Unreal and Unity, the right implementation will ensure that your project sounds the best that it can.




Audio for VR/AR/MR is on the bleeding edge of technology with a rapidly evolving set of tools and standards. Choosing someone on top of the latest trends will ensure that your project goes smoothly.


Nothing less than well-performed and professionally recorded dialog is expected in today’s productions. Get the most from your actors by hiring an experienced dialog director who can shape compelling performances.



If you have a project and just want a professional opinion, please get in touch!




I have rarely met a more dedicated and hard working developer. Clark developed the entire audio package for our product and worked insane hours to get it "just right". He welcomed feedback, actively sought it in fact, and never settled for "good enough". He is a priceless asset and a dedicated craftsman.

Mike Wikan, Senior Game Designer, Retro Studios


Clark Wen at Exile Sound has been instrumental in elevating the quality of our animated cut scenes. His creative, inventive sound design and overall expertise have consistently made our productions shine! He’s a true standout among his peers and an invaluable asset to any team.

— Todd Davies, Audio Director, Age of Learning


I worked with Clark Wen on a high-profile, best selling mobile game and his work was at the highest professional level, perfectly fitting with the aesthetics of the game. His sounds were creative and imaginative, greatly elevating the production value of the game. 

Penka Kouneva, Prince of Persia/Bloodborne Composer


Over the course of 8 years I've had the pleasure of seeing (or hearing) the extremely wide range of Clark's talents. As a foundation, Clark is an extremely dedicated worker. He is always striving for the highest quality product, which meant going above and beyond what was asked of him. Perfection seemed to be his goal, not only for himself, but for the department, and all the way out to the entire company.

Daryl Kimoto, Designer, Neversoft


Clark is a fantastic sound designer and an excellent audio manager. Over the years at Neversoft we worked on huge projects together (Guitar Hero, Call of Duty) on extremely challenging deadlines. Clark always kept the sound department humming along: juggling SFX creation, music, VO recording, scripting, and new engine features all at the same time - and he and his team consistently delivered AAA quality.

— Scott Pease, Studio Development Director, Neversoft